Auto Tune Scholarly Article



Auto-Tune is one of the most widely used plug-ins in music production. This tutorial shows you the power within this amazing audio processor.

In the 22 years since it’s inception (1997), Auto-Tune has been the industry standard for tuning vocals, and for good reason. From my own personal experience, it’s still my go-to tuning software, as it can keep up with my own workflow, and does exactly what I need it to do. There are many other tuning softwares available, but none have the proven to me better. In the past 20 years, I’ve never had a single negative comment, or even anyone notice that I’ve used a tuning software, which is exactly as it should be. There are many people out there wanting to lay blame on the tools for their work sounding robotic, or unnatural. I may take some heat for saying so, but this doesn’t have to be the case if you learn how to use your tools properly; pay attention to what the settings do. If something doesn’t sound right, keep tweaking until it does. It’s as simple as that. Now I must say though, there is a limit to how much tuning or editing you CAN do to a less than perfect performance. A common saying in the industry comes to mind - “You can’t polish a turd”. I could probably write an entire book on tuning vocals, but the intent here is to give you an inside look at the most commonly used parameters and how to use Auto-Tune in a more effective way….

Auto Tune Basic works best for populating corrections in the light/mid load regions of the tune, Auto Tune Basic also populates corrections in the upper RPM/higher load regions as well, however due to the limitations of the factory O2 sensors which can only measure within the range of 14.3-15.0 AFR caution must be used when doing so.

  • Auto-Tune was a program designed to fix and correct pitch problems in not only singers, but other musicians who played instruments as well. The release of the program gained instant notoriety, as Auto-Tune became an instant phenomenon and grew to become the largest-selling plug-in of all time (www.
  • Antares' EFX version of Auto‑Tune was designed specifically to create less-than-natural vocal effects, and this 'plus' version adds yet more creative firepower, to take it far beyond quantised pitch yodelling. The common Mac and Windows plug-in formats are supported, and two machines can be.

The Correction Modes In Auto-Tune

There are two correction modes and ways to use Auto-Tune. There’s Auto Mode, also know as “lazy mode”, and Graphical Mode, also known as “Auto-Tune”. Auto Mode basically runs in real-time, and analyzes the audio as it passes through. It then determines what to do to the audio, as it passes through. Adjusting your settings can help it to do a better job of tuning, but nothing replaces your own ears on what needs to be tuned, and what does not. The only time I personally use Auto Mode is when I have several songs that need to be mixed in a very short amount of time, and there simply is not enough time, or budget, to properly tune the tracks. Graphic Mode is a bit more involved, but yields MUCH better results! Graphic Mode basically works like this: You capture (track pitch) the performance once into the plug-in, so it can be analyzed, displayed and edited. (Same for most other professional tuning software) Then, you choose which notes are to be tuned, and how, and which are to be left alone. This is far superior to every single bit of audio being automatically adjusted. By the way, if what you are trying to achieve with Auto-Tune is the T-Pain, or CHER effect, use Auto Mode with a very fast Retune Speed, and you can skip the rest of this article.

Auto Mode

Auto Mode is the default mode when opening Auto-Tune. It is designed to automatically analyze audio as it passes through, and tune up or down to the nearest note everything that passes through. With that being said, there are some very important things to pay attention to, as they will help you get much better results. Paying attention to a few of these settings following, you can minimize Auto-Tune attempting to tune things that should not be, such as vibrato and notes that are intentionally slurred from one note to another.

Input Type: This basic setting help Auto-Tune focus on specific frequency ranges and types based upon the type of content you are trying to tune. Always start here!

  • Soprano -For high or female voices
  • Alto/Tenor -For normal voices
  • Low Male -For Barry White
  • Instrument -For violins, violas, and other types of monophonic instruments
  • Bass Inst -For lower pitched instruments, and yes, it is quite common to tune a bass guitar.

Scale: Setting the scale to the actual key of your song will most certainly help minimize errors in automatically tuning. Chromatic is the default scale, and probably most popular, but setting the proper key of your song will narrow down the choices of tuning from eleven notes down to the seven within a given key. For example, you have a song in the key of “C”, which has no sharps or flats. A singer sings a little bit sharp on a trying to sing a “C”. If the note sang is closer to “C#”, Auto-Tune will try to tune the note up to “C#”, resulting in an improperly tuned note. When setting the scale to C Major in this same scenario, the singer would have to sing past “C#” for it to create and error and try to correct to a “D”. This is another great starting point for Auto Mode usage. As you can see from the picture to the right, there are many other scales to choose from, and yes, Auto-Tune is used world wide, and there are many other scales available to those around the world using alternate tuning and scales.

Retune Speed: This is one of the most important settings to pay attention to, as it sets how fast Auto-Tune will tune a note, similar to a glide or fade time from non-tuned to fully tuned processing. Setting a very fast time will remove any variations in pitch, but can yield some very unnatural results. But then again, this is a big part of creating the T-Pain/Cher effect. If this is what you are looking for, absolutely start here with a very fast time!

Humanize: This allows sustained notes to have a slower Retune speed than the shorter duration notes. Typically you would start a setting of 0 while setting the Retune speed, making sure all notes that need tuning are being tuned, then adjusting the Humanize will help with sustained notes from not sounding overly tuned, while still being fast enough to tune shorter duration notes.

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Natural Vibrato: This is independent of your pitch settings and is used solely to tame natural vibrato of a performance. Leaving it at it’s default setting of 0, will not affect the original vibrato, but adjusting will minimize the amount of vibrato allowed. Once again, this is independent of pitch controls.

Targeting Ignores Vibrato: Turning this on can help with what Auto tuning tries to tune and what it ignores. If you have a track with a lot of vibrato, try turning this on and see if it helps. This is something that would typically be used with a lead type of vocal, allowing the natural vibrato to be ignored. Backing vocals typically shouldn’t have as much vibrato, therefore, minimizing vibrato is preferred.

Target Notes Via MIDI: This is quite fun to play with, along with fast Retune speeds. When engaging, Auto-Tune does nothing until a MIDI note is present from a keyboard or MIDI track, then it tunes to the MIDI notes present. You can then play in a melody from a MIDI device, and the track will be tuned to what you play.

Graphic Mode

Torrents player for mac. Graphic Mode is the mode you will use the most often when quality is the primary concern. The advantage: Graphic mode allows you to specify which notes are to be tuned, and which are not, along with independent settings for each note to be tuned, instead of the global settings to be used for every note passing through in Auto Mode. Ready to get started?

Correction Mode to Graph: Pretty self-explanatory, slide or click the correction mode from Auto to Graph.

Options

Click on the options button next to correction mode to get here:

Enter buffer seconds: The default here is 240 seconds, which is 4 minutes at 44.1k or 48k sample rate, based upon your session settings. A minute song would require 300 seconds. There’s no need to set a really high buffer amount, as it uses much more RAM from your system. The max setting of 14400 would yield 4 hours on one track! If any of you actually need that much, I’d like to know what project you are working on.

Default Retune speeds: After learning a bit about retune speed from Auto Mode, you can set the default retune speeds for various tune settings in which I will discuss shortly here, but this is where you set your defaults.

Track Pitch in Autotune

The first thing we need to do is capture, or “Track Pitch”, our audio track into Auto-Tune so that it can analyze it, draw a graphic representation of the audio pitches, and respond appropriately. This allows Auto-Tune the time to not only respond quickly, but also to ramp in tuning before a note needs to be tuned, which is impossible in Auto Mode, as it is only running in real-time. So to get started:

  • Click on the “Track Pitch” button: It will turn “Red” when enabled to track pitch.
  • Play the track: Play your song from beginning to end, or section by section. As long as all the information that needs to be tuned is tracked in, you can then proceed.
  • Turn off the “Track Pitch” button: Self-explanatory, but necessary to start tuning.

Decisions decisions!

You have two options now for tuning. You can draw or auto-create lines/curves or notes. The difference is that notes are typically easier to work with and treat an area of audio as a block, or note, and a line or curve allows you to treat bends in between specific notes with a little more intent.

The Tools

There are a few tools to start with here and I’ll describe them briefly from left to right.

  • The Line Tool is used to draw multi-segment lines on the pitch graph. It is typically used when you want to hold a straight pitch, or bend evenly from one pitch to another.
  • The Curve Tool is used when you would like to free-hand draw in pitch correction. I personally find this one quite difficult to use.
  • The Note Tool is used to draw notes. These are constrained to specific pitches and cannot vary off of them. I tend to use these more often than the line tool.
  • The Arrow Tool is the most commonly used tool, as it is how you select and edit existing lines or notes.
  • The Scissors Tool is used to cut existing lines or notes into separate pieces for individual editing. I typically use this when notes or lines have been generated automatically, and need to be separated. We’ll take a look at automatically generating lines or notes shortly.
  • The Magnifying Glass is used for zooming. Simply click and drag a box around what you would like to zoom into, and release to zoom.
  • The I-Beam Tool is used to select an area of time to be used edit with in, or generate data between. This is also a commonly used tool.
  • The Hand Tool is used to move the display. Click and hold on an area of the screen, and then drag the screen to an area you would like to see. I find the scrolling functions on apple mice work quite nicely for this same purpose, so this one doesn’t get used much.

Manual Editing/Drawing of Lines and Notes in Auto-Tune

In this example above, after capturing (Track Pitch) a vocal into Auto-Tune, I selected the Line Tool, and then clicked on “Snap to Note” which forces any segments of a line to snap to a specific note. Upon clicking the last segment, it must be double-clicked to end the line. After drawing this line, it is still selected, and retune speed can be set for this line independently of other lines. If it is not selected for some reason, using the Arrow Tool, click on the line to re-select it, and then you can adjust the retuning speed. The advantage of using the Line tool is that, as shown, the bend from one note to another can be drawn in as well.

In this example to the below, I selected the Note Tool, and then drew in some notes. I’ve found that drawing notes from where they are on key, or crossing through the desired key, on the beginning and end of a note give the best results. The advantage of the working with Notes is that Notes can be moved from one pitch to another much easier than trying to move a line.

Automatically creating Lines and Notes in Auto-Tune

Select an area: Using the I-Beam Tool, select an area that you wish to generate notes or Lines/Curves> Personally, I like to select the duration of the entire song, and then fix the points that are not created to my satisfaction, rather than manually create each event, one by one.

Down at the bottom of the plug-in next to “Track Pitch” are the option for “Make Curve” and “Make Notes”, which are how we can auto-create “Notes” or “Line Curves”.

Make Curve: Clicking the Make Curve button will automatically draw a curved line, matching exactly the pitches captured in from the Track Pitch function earlier. As you can see to the right, there are green lines overlapping the detected pitches, and anchor points on either side of each detected event. These anchor points can be moved independently by clicking on, and dragging each anchor point up or down. This is particularly useful is in key, but starts drifting sharp or flat as a note is being held out. You need to use the Arrow Tool to manipulate these points.

In the example below, an area was first selected using the I-Beam Tool, then using the Arrow Tool, the Curves were moved up together to another pitch, keeping all the bending between notes still intact. If only part of a curve or line is to be moved, the line can be separated into two segments by clicking at the desired split point using the Scissors Tool. Now the segments can be individually manipulated.

In the example below, the “Make Notes” button was pressed after selecting the same area as described above. The advantage with working this way is that the only things being tuned, or manipulated are the notes that are being sustained, and the bending in-between notes is left alone. I find it particularly advantageous to modify these notes using the Arrow Tool. What I’ve found to give the best results is to drag the edges of each note to a crossing point, where the original audio is on, or crossing through, the correct pitch. By starting and stopping the tuning process on these points that are already in tune, I’ve found that I have much more transparent tuning, and less “T-Pain” sounding tuning.

Hopefully this is enough to get you started in Auto-Tuning, and has shed some light onto the mysterious world of tuning. Honestly, Auto-Tune has saved so many projects from bankrupting, and allowed thousands of productions to keep amazing performances, that in the past would have been performed over, and over, and over, and over again, until finally in key. Did anyone happen to think about the feeling, or emotion, left in a recording that an artist just finished singing for the 150th time? Yes, it may finally be perfectly in tune, but is the emotion of the singer still representing the initial idea of the song, and convincing all the listeners that this is a happy song. I think Elvis left the building about 145 takes back…. My point is, if a take sounds and feels great, but has a little pitch problems here and there, it’s worth tuning vs. beating the life out of a part until it is performed technically correct.

Until next time, happy tuning!

Mihai BoloniCreative Director & Avid Expert Pro Tools instructor
Mihai has made it his life's work to help others in the audio industry. Mihai gained experience as an audio engineering Full Sail Instructor in early 2000's and joined ProMedia in 2002. Since then, he has become one of Avid's Top Leading and most experienced and in-demand Instructors Worldwide, with clients who come to him form all over the world. Corporate clients include MTV, PBS, NBC, Telemundo, The Voice's Chief Engineer Mike Bernard, Atlanta Public School System, countless professors from leading Universities, CNN, Turner Broadcasting, and the top producers, artists, and engineers in leading studios and record labels. For over 20 years, Mihai has continued to work as an Audio Engineer, Record Producer, Songwriter (ASCAP), Dog Lover, Record Label Owner, and Expert Level AVID Certified Pro Tools Instructor.

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By Jill Noble, originally published in the November 2011 Socionomist

“Robo-Pop” Has Much in Common with Disco

When was the last time you listened to Top-40 music? If it was anytime in the past few years, we’re betting that almost every song you heard contained unnatural, robotic-sounding vocals. The air waves are saturated with this style of dance music today, including hits from Katy Perry, Maroon 5 and Lady Gaga.1

The culprit? Pitch correction software. When it is used heavily, it makes the human voice sound computerized. We term this digital-vocoder sound “Robo-Pop,” and arguably it has become its own genre. The New Yorker writes,

… pitch correction has also taken on a second life, as an effect.…Auto-Tune software detects pitch, and when a vocal is routed through Auto-Tune, and a setting called ‘retune speed’ is set to zero, warbling begins.… [W]hen sung pitches alternate too quickly the result sounds unnatural, a fluttering that is described by some engineers as ‘the gerbil’ and by others as ‘robotic.’2

The spark began with Cher’s 1998 hit song “Believe,” and it has fanned into an Auto-Tune wildfire,3 fueled substantially by robot-voiced rapper T-Pain’s 2007 album Epiphany. This year’s widely panned Super Bowl halftime show featured pop artists with multi-platinum albums whose performances relied on Auto-Tuned microphones.4 Last year, award-winning singer Taylor Swift was criticized for a lackluster, Auto-Tuned performance at the Grammys.5 Her album sales didn’t suffer, however—and this year’s nominees included other Robo-Pop artists.

Record producers rely on pitch correction software because it saves money by reducing the amount of time spent in the studio. Plus, according to Chicago engineer/producer Ken Sluiter, “when used creatively, it sounds really cool, and you can get great results.”6

Most music industry pros, however, claim that Auto-Tune software also has ushered in a decline in artistry. Andy Karp, vice president of A&R for Lava/Atlantic Records, says:

… it is something that is cropping up on the records of artists who can actually sing. You’re hearing Auto-Tune all over, and that’s a shame.6

Nic Bertino, a Sacramento-based producer, estimates that 95% of all “radio-ready” recording sessions today use Auto-Tune in some fashion.7

Occasional backlashes have formed, with the public criticizing pitch-corrected live performances.8,9 But will discontent with Robo-Pop ever come to a head?

To answer that question, and to predict the trajectory of the Robo-Pop trend, we turn to socionomics. First, let’s look at a similar era in the past.

A Parallel Phenomenon
As a genre, disco music was a departure from the previously dominant rock, pop and R&B styles that were popular in the preceding positive-mood period.10 Its genesis was in the middle days of a Cycle-degree bear market, which, in inflation-adjusted terms, ran from 1966 to 1982 (see Figure 1).

From its beginnings, disco attracted critics. But by late in the bear market, a surprisingly violent backlash developed. “The world’s largest anti-disco rally,” aka “Disco Demolition Night,” was held on July 12, 1979 at Comiskey Park in Chicago during a baseball game between the Chicago White Sox and the Detroit Tigers. What began as a publicity stunt to blow up a crate full of disco records ended in a riot. Fans charged the field, set fires and destroyed property; flying vinyl records and general brawling caused numerous injuries.11

Yet even as some listeners grew violent toward disco, artists from other genres climbed aboard the disco bandwagon. Blondie, Cher, The Rolling Stones, David Bowie, Rod Stewart, The Kinks, ELO, George Benson, Queen, Paul McCartney & Wings and Kiss all produced disco hits, and the Saturday Night Fever soundtrack ruled the airwaves. The genre finally faded out in 1982, the very year of the bottom in the Dow/PPI ratio.

Figure 2

Prechter observed that polarization in pop music is characteristic of deep negative mood periods (see Figure 2). For example, in the 1970s, disco’s rise and fall coincided with punk music’s heyday and denouement:

… bear market moods produce social opposition as opposed to alignment. In the bull market of the 1950s and 1960s, young people all listened mostly to the same music. The bear market, in contrast, sported two distinct trends, the depressed and angry one [punk] and another that relentlessly pursued a sunny, singin’-in-the-rain outlook [disco]. Fans of each genre hated the other with a passion.12

Where Will Robo-Pop Go From Here?
Just as social mood produced both a large-degree bear market and disco between 1966 and 1982, it is producing a big bear market and the Auto-Tune craze today. There are multiple parallels in both the markets and the music. Both eras were preceded by long bull markets. Both bear markets sport sharp declines and rallies. Both periods have some measures of stock values rising while others are falling—the latter in inflation-adjusted indexes. Disco and Robo-Pop both appeared first in the nascent days of respective bear mood phases (see Figures 1 and 3). Both genres feature synthesized instrumentation and vocals, orchestral builds and breaks and instrumental layering that create sonic “highs.” Critics of both styles contend that they suffer from electronic over-production and a dearth of artistry.

Today, as Robo-Pop is on the rise, angry rock bands such as Seether, The Used and Avenged Sevenfold are gaining popularity. Fringe music such as dubstep (featuring electronic layers of aggressive, bass-heavy sound)13 is also climbing, just as TheSocionomist contributors Matt Lampert and Euan Wilson predicted two years ago:

[When] social mood turns negative, lyrical themes will become dark and melody will diminish. …the vibrant underground community of noise artists will have their best chance to break into the mainstream.14

Recent singles across the charts, including Korn’s “Get Up,” Britney Spears’ “Hold it Against Me” and Kanye West/Jay-Z’s “Ni***s in Paris,” all incorporate dubstep elements. Drake’s new single, “Marvin’s Room,” and another track from Kanye West & Jay-Z, “New Day,” distort melody and darken the sound—ironically by employing Auto-Tune to produce a very non-Robo-Pop experience. This is another example of negative-mood polarization.

As with disco in the 1966–1982 period, we expect Robo-Pop to peak in popularity and experience its most violent backlash when the current social mood decline is further along (see Figure 4).

Figure 4

What’s Next for Top 40?
Although there are rumblings about pitch correction’s overuse, it’s a bit early for bonfires. Objections to Auto-Tune thus far have been limited to a small number of artists and music aficionados.

Socionomists have observed that large-degree market turns tend to signal seismic shifts in popular music. Compare, for example, two iconic Beatles’ singles that the band released on either side of a major mood peak: the bubble-gum hit “I Want to Hold Your Hand” (1963) and “Helter Skelter” (1968), which Paul McCartney called the “Loudest, nastiest, sweatiest rock number” the band could perform15 (For an in-depth report on music, see “Popular Culture and the Stock Market,” 1985.) Popular music will undergo changes in style until the current market trend bottoms. Hatred for Robo-Pop should snowball, too, as the bear market progresses. Before social mood turns positive again, expect to see massive popular opposition to Auto-Tune and a purging of the tracks from many people’s digital music collections.■

Jill Noble is a guest contributor to The Socionomist.

CITATIONS

1Too much auto-tune. Virgin Media, Retrieved from http://www.virginmedia.com/music/features/too-much-autotune.php?

2Frere-Jones, S. (2008, June 9). The gerbil’s revenge. The New Yorker, Retrieved from http://www.newyorker.com/arts/critics/musical/2008/06/09/080609crmu_music_frerejones?currentPage=all.

3Recording Cher’s ‘Believe’ (1999, February). Sound on Sound, Retrieved from http://www.soundonsound.com/sos/feb99/articles/tracks661.htm.

4Gallo, D.J. (2011, February 7). NFL hangover: Super Bowl winners. ESPN, Retrieved from http://sports.espn.go.com/espn/page2/story?page=gallo/110207&sportCat=nfl.

5Richards, C. (2011, February 1). Beyonce, Swift score big at the Grammys. The Washington Post, Retrieved from http://www.washingtonpost.com/wp-dyn/content/article/2010/01/31/AR2010013100757.html.

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6Ryan, M. (2003, April 27). What, no pitch correction? Raising a flag on vocal effects. Chicago Tribune, Retrieved from http://msl1.mit.edu/furdlog/docs/2003-04-28_chitrib_pitch_correction.pdf.

7Freeman, M. (2009, February 2). A brief history of auto-tune. State, Retrieved from http://www.state.ie/6599-features/a-brief-history-of-auto-tune.

8X Factor 2010: Outraged viewers take to Twitter to complain ‘auto-tune’ technology was used on first episode. The Daily Mail, Retrieved from http://www.dailymail.co.uk/tvshowbiz/article-1305115/X-Factor-2010-Outraged-viewers-Twitter-complain-auto-tune-technology-used-episode.html.

9A call to stop vocal pitch correction abuse in the Fox TV series ‘Glee’. PetitionOnline.com, Retrieved from http://www.petitiononline.com/glpitch/.

10Disco (2007, May 8). The Origin Of, Retrieved from http://www.theoriginof.com/disco.html.

11Disco demolition night: A midsummer nightmare. SteveMandich.com, Retrieved from http://www.stevemandich.com/otherstuff/disco.htm.

12Prechter, R. (1999). The Wave Principle of Human Social Behavior (p. 248). Gainesville, Georgia: New Classics Library.

13Gaerig, A. (2011, September 12). Dubstep 101: A U.S. primer. Spin, Retrieved from http://www.spin.com/articles/dubstep-101-us-primer.

14Lampert, M., & Wilson, E. (2009, October). Melody and mood: An update on the socionomics of popular music. The Socionomist.

15Helter Skelter. Songfacts, retrieved from http://www.songfacts.com/detail.php?id=169.

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The Socionomist is a monthly online magazine designed to help readers see and capitalize on the waves of social mood that contantly occur throughout the world. It is published by the Socionomics Institute, Robert R. Prechter, president; Matt Lampert, editor-in-chief; Alyssa Hayden, editor; Alan Hall and Chuck Thompson, staff writers; Dave Allman and Pete Kendall, editorial direction; Chuck Thompson, production; Ben Hall, proofreader.
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Most economists, historians and sociologists presume that events determine society’s mood. But socionomics hypothesizes the opposite: that social mood regulates the character of social events. The events of history—such as investment booms and busts, political events, macroeconomic trends and even peace and war—are the products of a naturally occurring pattern of social-mood fluctuation. Such events, therefore, are not randomly distributed, as is commonly believed, but are in fact probabilistically predictable. Socionomics also posits that the stock market is the best available meter of a society’s aggregate mood, that news is irrelevant to social mood, and that financial and economic decision-making are fundamentally different in that financial decisions are motivated by the herding impulse while economic choices are guided by supply and demand. For more information about socionomic theory, see (1) the text, The Wave Principle of Human Social Behavior © 1999, by Robert Prechter; (2) the introductory documentary History's Hidden Engine; (3) the video Toward a New Science of Social Prediction, Prechter’s 2004 speech before the London School of Economics in which he presents evidence to support his socionomic hypothesis; and (4) the Socionomics Institute’s website, www.socionomics.net. At no time will the Socionomics Institute make specific recommendations about a course of action for any specific person, and at no time may a reader, caller or viewer be justified in inferring that any such advice is intended.
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